A Ugandan STEAM organisation that runs an international Science, Technology, Engineering, Arts, Maths (STEAM) and robotics educational enrichmen
Edutainment Spiral
At ASIST, we combine education and entertainment to make STEM subjects fun and engaging.
Creativity and Innovation
We foster creativity and innovation by encouraging students to think outside the box.
Poblem based learning
ASIST uses problem-based learning to help students tackle real-world challenges.
African School of Innovations Science and Technology
As the oldest continuously run educational institution, ASIST remains committed to providing an academically rigorous education to students who will walk out of our programs ready for lives of leadership and service to their community. From basics of science, math, engineering, design, technology, robotics, coding and art, each day ASIST is filled with activities that are both enriching and fun.
Welcome to the African School of Innovations Science and Technology (ASIST) Ltd. A Ugandan STEAM organisation that runs an international Science, Technology, Engineering, Arts, Maths (STEAM) and robotics educational enrichment programs for children aged between 4-17 years using the e2 Young Engineers curriculum.
Locally founded and locally led, The program runs in primary and secondary schools, ASIST Centres and other educational nstitutions to nurture the next generation of scientists, innovators, problem solvers, entrepreneurs and creative thinkers.
As the children gain skills through our key pedagogical stages, they come to learn, enjoy and gain a deeper understanding of science and technology in preparation for their future careers.
Our idea is, therefore, to nurture and build a critical mass of uniquely innovative Ugandan youth, right from early learning childhood, to ready them for the project based lower secondary
curriculum in national schools, also for the ever-changing demands of the 21st-century workforce. The guiding model of the ASIST Program is to provide knowledge and its hands-on practical implementation in STEAM basics. Our fun, engaging, up-to-date and fulfilling methods of teaching and learning take children through practical stages until they exit with a practical project for implementation in the market.
We strive to be committed to the students, we are privileged to serve, in our alumni association, our dedicated, talented faculty and staff. We also take pride in having the most active and helpful group of partners, visionary parents, well-wishers, alumni and friends.
Our
Programs
Big Builders
The Big Builders curriculum immerses young learners in a diverse journey
Bricks Challenge
The program fosters concepts and practical applications of mechanical engineering
Galileo Technic
Children will unravel the workings of gear shifting, gearbox mechanisms, and transmission ratiosy
Robo Bricks
RoboBricks introduces participants to the world of robotics through
understanding mechanical engineering.
Robotics
Robotics program introduces children to the design, construction, programming, and operation of robots
Electrical Engineering
Electronics Engineering introduces young learners to the fascinating world of circuits, gadgets, and technology
Software Engineering
Software engineering introduces the basics of designing, building, and testing software (programing & coding) in an engaging way
Accelerator Program
This Program is an incrementation on the ideas and innovations of projects, preparing
them for commercialization
STEM COMPETITION
BIRTHDAY
CAMPS
BUILD UP
PRO
GOLDEN AGE
ASIST at a Glance
Our Flagship Brand:
We aim at inspiring our students to dream more, learn more, do more, and become more in their respective STEAM journeys of life.
Maureen Karamagi — CEO
Key Skills
The African School of Innovations Science and Technology aims at offering all our students a broad and balanced curriculum that provides rewarding and stimulating and Skills to prepare them for the best social and cultural life.
Coding
Hands-on experience with the latest programming languages and technology.
Robotics
Learning about the intelligence of machines or software, as opposed to the intelligence of humans or animals.
Problem Solving
Design, create and develop new ideas that solve technical problems.
Team work
At ASIST, teamwork is at the heart of everything we do. Our collaborative approach brings together diverse talents and perspectives, enabling us to innovate, solve challenges, and inspire each other every day
Entreprenuership
Entrepreneurship at ASIST fosters creativity, resilience, and problem-solving, empowering students to turn ideas into impactful solutions. We inspire future leaders ready to drive change and innovation in their communities.
Innovation & Creativity
ASIST fosters innovation and creativity, inspiring students to think beyond limits and explore bold ideas. We empower young minds to turn their visions into reality
How we enhance learning
From Challenges to Creations: Real-World Learning in Action
Through our Problem, Project, Product approach, ASIST empowers students to tackle real challenges, build solutions, and create impactful products—preparing them for success beyond the classroom
Edutainment: The Perfect Blend of Education and Entertainment
At ASIST, we combine Education + Entertainment to create Edutainment—a powerful blend that makes learning enjoyable and memorable. By engaging students through fun, interactive experiences, we enhance retention and inspire a lifelong love for discovery
Spiral Learning: Nurturing Knowledge from Early Stages
At ASIST, we embrace Spiral Learning, a method that revisits key concepts at increasing levels of complexity, ensuring students build a solid foundation. This early nurturing of knowledge empowers learners to deepen their understanding and develop critical thinking skills, setting them up for lifelong success
Our Impact
LAUREAN RUGAMBWA
Laurean has been on the program since 2016. He has invented a maths formula that is being tested by the math department at SMACK. Through the knowledge gained, he has made projects, represented his school and won regional and national competitions. He will be representing Uganda in the vex world robotics championship in Dallas
LOWENA MWIZA
Lowena has been on the program since she was 8 years old. She says she finds maths and physics easy and scores high in these subjects. She has worked on several projects including the current Marine Artificial Intelligence robot that she will pitch in Washington DC in October
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Our partner schools
National and international partnerships
Our Reach
For over a decade, ASIST has been at the forefront of delivering high-quality STEM education across Uganda, reaching over 19 districts with transformative learning opportunities. By focusing on practical, hands-on experiences, ASSIST has empowered thousands of students to engage deeply with science, technology, engineering, and mathematics, nurturing the next generation of problem-solvers and innovators. Through collaborative programs, skilled educators, and tailored resources, ASIST ensures accessible, inclusive STEM education that ignites curiosity and prepares youth for dynamic future careers. The organization’s unwavering dedication continues to shape Uganda’s educational landscape, fostering a thriving culture of scientific exploration and achievement.