ASIST’s After-School Activities program offers students an engaging, hands-on STEAM experience beyond regular school hours. Designed for young innovators aged 4 to 21, this program provides a creative environment where students explore robotics, engineering, coding, and math through interactive projects. With expert guidance and tailored curriculum modules from Young Engineers and Vex Robotics, our after-school activities build critical thinking, teamwork, and problem-solving skills, empowering students to apply their knowledge in real-world contexts while having fun and making friends
The lessons plans are differentiated for each grade level:
- 2nd: Engineering Design
- 3rd: Electric Inventions
- 4th: Micro:bit Coding
- 5th: Exploring Prototypes
Details:
- 8 lessons + slides + handouts
- 2-4 hour professional development workshop
- Implementation Guide, including materials purchasing list, pacing guide, showcase planning guide
- Standards Alignment
Interested? Let us know and we’ll send more information.
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Motivation & Impact
ASIST’s After-School Activities provide students with a unique opportunity to gain real-world skills and confidence in STEAM fields from a young age. Through hands-on projects, students develop critical thinking, creativity, and problem-solving abilities essential for their academic and personal growth. Working in teams, they build social and communication skills, learning the value of collaboration and resilience. This program nurtures curiosity and a lifelong passion for science, technology, engineering, arts, and math, setting a strong foundation for future academic success and career readiness. Additionally, these activities encourage kids to see themselves as innovators and creators, capable of making a positive impact in the world
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